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Forever ETC
703rd Ishuk-Raata Enforcement Directive
246
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Posted - 2014.04.13 22:58:00 -
[1] - Quote
You should only be revived if you click "Call for Help", and people who carry Nanite Injectors only see the revive icon on players who choose that action. This would stop new players from randomly reviving everyone, and stop K/D Boosting on innocent players.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
255
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Posted - 2014.04.14 04:33:00 -
[2] - Quote
I agree with myself.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
257
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Posted - 2014.04.14 14:53:00 -
[3] - Quote
Nevyn Tazinas wrote:So other than your Epeen K/D ratio care to explain what you actually loose being revived? I hate to be revived over and over again just to die, when I could have already spawned somewhere safe and into the battle. Also have you ever heard of what some corps do? They usually have this coordinated with other members but sometimes they choose victims.
Player 1 and 2 are in a corp
Player 1 is on the Red Side and Player 2 is on the other
Player 1 kills Player 3 in Player 2's side
Player 2 revives Player 3 and Player 1 kills him again
Rinse and Repeat
Now do will lose something? Not much... Just our K/D Ratio, Time, and Patience. But if you prefer to be revived by a dirty needle in between a firefight, then by all means derail my suggestion.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
263
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Posted - 2014.04.14 20:45:00 -
[4] - Quote
Bump
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
270
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Posted - 2014.04.14 22:33:00 -
[5] - Quote
Soraya Xel wrote:One Eyed King wrote:I would rather just have the accept revive function.
If a good medic takes someone out before they revive you, they deserve the WP for the revive, and you can't really know that once you have moved on. This. It really doesn't make sense to require that you request help in order to get help. A medic should be able to stick you whenever, but then you should get a choice (with several seconds to decide) whether or not to get up. You can delay a couple seconds to avoid spawning into bullet fire, or choose not to accept it entirely. I can see how that would be a better option. The player with the Nanite Injector would only get the points if you accept. But we also have to put a limit so it's not abused. Like you only have let's say 5 sec to spawn if you get stick. This would stop people from spawning in 30 secs after they get revived.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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